The impending release of this 32-bit, 3D sequel had me delving into as much history as I could find on the series (magazines like EGM were a great help in this regard) and I came to discover that not only was the NES game I’d played actually a somewhat inferior port of a previous MSX2 version released only in Japan but also that a sequel, also only released on Japan, stood between it and Metal Gear Solid. But still the combined experiences of playing through the very early parts of the game and watching someone else advance quite far were more than enough to make me realize retroactively what a special and unique game it was. I’d never played through the game in its entirety though in fact I never came close. Like a certain someone in my age group and older, I had memories of playing the original Metal Gear on the NES and recognized it as something of a brilliant game given its fairly original premise and gameplay mechanics despite its primitive design and limited capabilities. It was one of the first games I’d ever watched video previews of online (something that’s completely commonplace these days) and the official trailer Konami released for it had me, among many other gamers I’m sure, salivating in anticipation. When I first played Metal Gear Solid for the Sony Playstation in 1998, I was among the first in the general North American gaming public to do so, having gone to the effort of preordering it.
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